#pragma once

#include <vector>
#include "cEnemyBullet.h"
#include "cPlayerAirplane.h"

class cEnemyBulletMgr
{
public:
	cEnemyBulletMgr(void);
	~cEnemyBulletMgr(void);
	
	void create( const std::string& model_name,  D3DXVECTOR3 getEnemyposition, D3DXVECTOR3 getTargetpos, int btype_number, int size );
	void upDateAll( );
	void renderAll( bool bDraw );
	void outDelete( );
	void DeleteAll( );
	void Collision( const BBox& playerbox );

public:
	std::vector<cEnemyBullet*> mp_EmybulletArray;

private:
	double  md_laser_Delay;
};
